Fireproof

Fireproof is a quest to obtain a copy of Aak Dovah Vodahmin for Farengar.

Objectives

 * Speak to Farengar
 * Speak to Squints-His-Eyes in Blackrose Books in Morthal
 * Speak to the innkeeper at Moorside Inn in Morthal
 * Follow Llelanu
 * Obtain the book from Sondheim
 * Test the enchantment

Walkthrough

 * 1) "Speak to Farengar." Farengar tells the player that he is trying to translate an ancient tome on dragon arcana, but it appears to be in an obscure dialect that he cannot translate on his own. He had placed an order with a bookseller in Morthal by the name of Squints-His-Eyes, so it is a simple matter of picking it up.
 * 2) “Pick up Farengar’s copy of Aak Dovah Vodahmin at Blackrose Books.” Speak to Squints-His-Eyes in Morthal. He will inform the player that he had the book, but sold it to another mage who made him a better offer. He can be persuaded or intimidated into giving up the name of the buyer, a Nord mage named Sondheim. He will tell the player that Sondheim was staying at the Moorside Inn, and that he/she should speak to Jonna.
 * 3) “Speak to the innkeeper at Moorside Inn.” Jonna tells the player that Sondheim left the day prior. A Dumner woman named Llelanu approaches the player and tells him that she overheard him asking about Sondheim. If he/she mentions the book, Llelanu will tell him/her that she is one of Sondheim’s colleagues, and that she was on her way to meet him in Dragon Bridge. She will tell the player to travel with her, as she does not wish to make the trip alone.
 * 4) “Follow Llelanu.” While crossing a bridge southwest of Morthal, the player is confronted by a Breton mage named Agrynach. Llelanu and Agrynach corner the player on the bridge and attack him/her. Once they are dealt with, the player can retrieve a note from Llelanu’s or Agrynach’s body, indicating the location of Sondheim’s hideout.
 * 5) “Recover the book from Sondheim.” The player confronts Sondheim at his hideout. Sondheim attacks, with the help of skeleton minions. After his is defeated, the player can recover the book, along with his journal.
 * 6) “Return to Farengar with the book.” Farengar will look over the text, then go over to his arcane enchanter. He will give the player an enchanted amulet and ask him/her to meet him on the great porch to test his enchantment.
 * 7) “Help Farengar test his enchantment.” Farengar will tell the player to stand still, then cast a fireball at him/her. The enchantment will not work, and the player will be injured. Farengar will apologize, and tell the player that he’ll need time to perfect it, giving him/her some potions as a reward.
 * 8) [optional] “Show Sondheim’s journal to Farengar.” Farengar will suggest that the player go to Solitude, to report the necromantic coven hiding out at Wolfskull Cave to Falk Firebeard.