Unbound

 is the first quest from the Main Quest. It can be considered as the tutorial for. During this quest, the player character will be created.

Objectives

 * Make your way to the
 * Enter the Keep with Hadvar or
 * Find some equipment / Loot body
 * (Optional) Search the barrel for potions
 * (Optional) Attempt to pick the lock to the cage
 * Escape

"Shut up back there!"
The Dragonborn enters the world of Skyrim in a carriage. He/she is a prisoner in custody of the, together with , and. After a while, the carriage arrives in. One by one, the prisoners will be sent to the chopping block. When it's the Dragonborn's turn, will ask who you are, initiating the character process. After creating a character, the executions will start. The Dragonborn is the second to go to the block.

The Keep
When the Dragonborn has his/her head on the chopping block, a dragon appears and saves him/her just in time. The Dragonborn now makes a run for it, following the directions of Ralof. After jumping into a damaged inn, the Dragonborn finds Hadvar and follows his direction for a while. When the Dragonborn arrives at the Keep, he/she will have to choose to either follow Hadvar or follow Ralof.

In the keep, the Dragonborn will acquire his/her first equipment. When going deeper into the keep, there will be a few fights.

Modifications
The only modifications made to this quest are the time in which it takes place and the weather.
 * The time is set to 10PM (22:00). The first view the player gets from Skyrim is still good to see, because the skies are clear and there is enough light (unless modded with a darker skies mod).
 * The weather is slightly changed. After the first roar, clouds start to form and rain start to pour down.
 * Alduin's Storm Call Shout is also changed to be more apocalyptic. It now looks much like the scenery during Alduin's Bane, when fighting Alduin.

Trivia

 * In SMQO, this quest will happen at night. Just before the character creation menu comes up, the time of day is set to eight o'clock, so there is enough light to see the character.

Bugs

 * This quest isn't build for darker night mods. There will be an optional file provided which resets the time of day to 7AM (7:00).